class GameState:
    def __init__(self, ai_setting):
        self.setting = ai_setting;
        self.ship_left = self.setting.ship_limit;
        self.game_active = False;
        self.score = 0;
        self.height_score = 0;
        self.level = 1;


    def reset(self):
        self.ship_left = self.setting.ship_limit;
        self.score = 0;
        self.level = 1;

